![]() In 1980, MUSE published an experimental Apple II computer program called The Voice. The unnamed player character is always at risk of discovery. ![]() The historical aspects would be largely cosmetic – only so much authenticity was possible with the crude programming tools of the early 1980s – but Warner would use another piece of technology to immerse players still further in the grim era of World War II. Influenced by a viewing of 1961’s Guns of Navaronne film and an evening spent playing the 1980 top-down arcade shooter Berzerk at his local 7-Eleven convenience store, Warner set out to create a game with action and stealth elements set in real-world history. Silas Warner was working for MUSE Software when he was struck with a bolt of inspiration. More important still, Silas Warner was hired on at the company during its first year and quickly planned a thrilling new stealth title which would integrate mechanics not previously seen by the still-small but growing community of home video game enthusiasts. Because of its background in programming computer software, MUSE had access to the increasingly robust world of Apple PC architecture, freeing them from some of the limitations faced by developers on the home console market. This small, Baltimore-based software developer would be the first of many studios that had a hand in the evolution of the Wolfenstein franchise. MUSE Software was founded in 1978 by Ed Zaron. The most important source was Noah Caldwell-Gervais’ “A Thorough Look At Wolfenstein” video I’d encourage everyone to watch it if they want to learn more about the franchise. This article involved quite a bit of research, as I lack any firsthand familiarity with the series, and a bibliography will be provided at the end. ![]() ![]() This week we’ll be digging through the war plans of Wolfenstein. Welcome back to Franchise Festival, where we explore and discuss noteworthy franchises from the last several decades of gaming history. ![]()
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